Night Spinner Summary

The multipart plastic Eldar Night Spinner is now readily available on your local stockist's shelves, but the rules have thus far only been printed in White Dwarf (North American issue 365, June 2010, the same issue which published the Spearhead ruleset). Although most organized events (like tournaments) still require participants to have the in-print version of any rules in order to use a unit, and Games Workshop will doubtless have the Night Spinner rules available as a codex-legal download from their website, this summary should allow purchasers of the kit who may have missed that issue of the Dwarf to begin friendly play (and allow those facing one to begin readying, as well!):

From WDNA 365 June 2010:

Eldar Night Spinner
Vehicle, Heavy Support
115 Points

BS3 FA12 SA12 RA10 Tank, Fast, Skimmer

Twin-linked Doomweaver: R12"-72" S6 AP- Hvy1, Barrage, Large Blast, Rending, Monofilament Web (any unit hit counts as in Difficult and Dangerous Terrain next time they move)

Twin-linked shuriken catapults (may upgrade to cannon for 10 points)

May take: -Vectored engines...20 points
-Star engines...15 points
-Holofields...35 points
-Spirit stones...10 points