Showing posts with label Event Review. Show all posts
Showing posts with label Event Review. Show all posts

Are You Ard Enough?

Games Workshop generally refers to 'The Hobby' by that broad term because it includes so many related-but-distinct activities, each of which has its adherents amongst hobbyists, and finding ways to reflect them all in their Grand Tournament circuit has proven one of the trickiest parts of making those events satisfying to the largest number of said hobbyists. While I believe they've done a very good job of that in their most recent iteration of GT rules, as noted in a previous blog, there is something to be said for the purity and clarity of events devoted to just one aspect of the hobby at a time.

GW recognized that early on with their Golden Daemon miniature painting competition; now they have begun acknowledging the other major aspect of 'The Hobby'--actual tabletop game play--with its own dedicated event series: the Ard Boyz tournaments.

At an Ard Boyz (so named for a particularly combative Ork army unit, which thus lends the circuit its orky iconography), a player is not scored for painting, for army theme or adherence to background or creativity of army list, or even for sportsmanship; so long as he meets the clearly-specified participation requirements, the player advances purely on what happens in his three rounds of tabletop combat.

Hobby events I favour--whether running or playing--have always embraced the entirety of the hobby, and so I have been asked whether I think the Ard Boyz' focus on pure generalship is a good thing or not; I believe context in this question is important--but I also think the answer is unequivocally 'yes.'

First of all--the Ard Boys events are *free.* Credit for that goes not just to GW but also to every Independent Stockist who hosts an event: because of them, every hobbyist who desires can participate in at least the first round of the circuit, the Retailer-level round, playing an entire Saturday of Warhammer Fantasy Battle or Warhammer 40,000 with challenging scenarios, against new opponents, at absolutely no charge. That is good for the hobby from any perspective. Moreover, the circuit provides the top three finishers at each Retailer-level round the opportunity to play again--for free--at one of several Regional-level rounds scattered across the country (also usually a location provided by an Independent Stockist worthy of support)...and top finishers at those events meet at a national Games Workshop function, usually immediately prior to a Baltimore GamesDay or Grand Tournament, for the climactic Finals--again, without charge. It is difficult to find fault in such logistics (yes, I am aware that players have to reach the various round venues on their own: GW and/or their local stockists are more than doing their part by providing opportunity--it is unrealistic of hobbyists to expect them to get them there to take advantage of it, as well; and yes I am aware that, by relying on local stockists to run the Retailer- and many of the Regional-level rounds, GW runs the risk that some may be administered much better--or much worse--than others: these things *aren't* as easy to administer as one might guess, such retailers are generally doing it for their customers' benefit, so while I would not discourage hobbyists from letting a retailer whose moderator struggled know about it, I would hope they would do so with some empathy for the comparative thanklessness of the job...and of course the reverse is always true: if you have a moderator in your area who does a good job with these events, choose the stockist he is administering for these events when you can, be sure the retailer knows the event was moderated well--and, perhaps, tell the moderator, too :).

Second--though related to the first point--GW generously supports the Ard Boyz tournament circuit with prizes. There aren't many paid-ticket events in this hobby with up to US$150 available in prizes, plus Certificates of Victory for the top three finishers and top-quality, limited-run t-shirts available to participants...and that is just at the Retailer-level rounds. Prizes can become as much a problem as an attraction in hobby events, I've found; the problem specifically arises when the prize becomes the point, either of being there or of how one plays. But at the end of the day, that isn't GW or the Independent Stockist's fault--that is pure-and-simple greed, and that lies entirely within the character of the participant, and where that vice rears its head, things inevitably suffer regardless of the circumstance (I will refrain from digressing to the national economy to make this subcultural point). Suffice that everyone loves to end a day of great fun by taking home something cool, and GW has supported participation in Ard Boyz most generously, to that end.

Finally--tactical skill may be the least-acknowledged of the hobby's aspects across the broad community: when we face an army on the table that is clearly more striking than our own, most of us have little trouble admitting it and appreciating the talent involved in a superior painting or converting or presentation job--but when we lose that game, it is always the dice which betrayed us (or blessed the opponent), or the scenario which screwed us (or favoured theopponent), or the unfairness of the opponent's new/beardy/cheesy/overpowered/undercosted codex or army book...never that the opposition was just a lot savvier at the nuts-and-bolts of move and maneuver than we were. Ard Boyz may not remove any of those rationalizations from the vocabulary--but by rewarding consistently good generals, it might increase the appreciation for their skill by a fraction, at least. From my perspective, that is a good thing: one of the attractive elements of this hobby is the opportunity it provides to continue to stretch the intellectual muscles, and it has always bothered me to see players who excel at that admittedly difficult-to-quantify aspect of the hobby diminished regularly.

Ard Boyz is most valuable in the larger context of the entirety of organized events within the GW hobby, however: if 'outcome-only' events were a big emphasis, something like Ard Boyz might be a circuit I would have concerns about--but the fact is *most* GW organized events, whether official (like GamesDays or the GTs or the Lucky 13s campaign) or independent (like the Adepticon or Astronomi-cons), tend to be of the 'embrace all aspects of the hobby' sort...or emphasize something else, usually painting and converting, like the GDs.

In that context, Ard Boyz fills a definite roll in the hobby--and given its inherent virtues noted previously, it is hard not to view it as a 'good thing', and encourage every interested hobbyist to take advantage of the opportunity to play in one. The Retailer-level round for 40K was completed in September; check the Games Workshop Events website for Regional-level round locations, to be held in October (the North Texas one will be at HobbyAnnex in North Dallas) if you want to come out and see what sorts of armies are 'ardest, in preparation for the 2009 circuit!

Viva Las Vegas GT

Games Workshop's fall Grand Tournament Circuit began 2008 with the Las Vegas GT. With all respect to Chicago and Baltimore, both of which are venues of longstanding tradition for GW--I cannot imagine a setting more fun than the ballroom of the Treasure Island hotel and casino, right on the Vegas strip. The Las Vegas GT hosted 130 Warhammer 40K players, 100 Warhammer Fantasy Battles players and two dozen players of the Lord of the Rings strategy game. It was also the first tournament for Fifth Edition Warhammer 40,000 and for the new Dark Elves army book for Fantasy, and featured a three-round Doubles Tournament on Friday for interested WHFB and 40K players and a Challenge of Heroes (won unsurprisingly by mighty Glorfindal) for LotR. It was nevertheless a smooth and largely crisis-free event, highlighted by a Treasure Island buffet lunch for participants on Saturday.

The real highlight of any miniatures event, of course, is the parade of exceptionally painted armies. Unlike GamesDays, the GTs do not feature separate painting contests, ala Golden Daemon; the models on display at GTs are part of in-play armies. That so many could be painted to such an extraordinarily high standard for use, rather then display only, has always especially impressed me--and did so again at Vegas. Many, especially those which took home Best Appearance and Players Choice Awards, can be seen in GW's coverage of the GT on their website.

This year's Grand Tournament rules package deserves particular commendation: moreso than in recent years, the Army Appearance and Sportsmanship scoring portions were both comprehensively revamped and clarified for participants. GW now has their 'pure generalship' tournament in the Ard Boyz circuit; it is nice, therefore, to see scoring for the GTs re-embrace the many aspects of the hobby which amplify that tabletop experience--and to do so with clear, fair, balanced and comprehensive rules. Credit for the new GT rules package goes to Chris Gohlinghorst and Nicole Shewchuk...both of whom are quick to credit, in turn, the efforts of the hobby community, which has raised the bar for such expectations through independent events.

Army Appearance and Sportsmanship scores in a GT reflect that the hobby does not exist in a pure 'results on the tabletop' vacuum: how a player's army looks while winning or losing makes a big difference in the 'enjoyment of the experience' factor...and how the player and his opponent comport themselves probably makes an even bigger difference in whether or not the game, for both, is fun. Whether that matters to an individual player or not (and I will deal with the 'social contract' implicit in tabletop wargaming at some future point, which I guarantee will draw readers with vehement disagreement :), it is essential to the health and growth of the hobby, and it is good to see it take a complementary but significant place in GT scoring again (along with pretty clear guidelines tp players about how such scoring should be applied).

Ultimately, of course--it *is* still a tournament. Unlike a community event or storytelling-oriented gathering like a Campaign Weekend, the outcome really does matter more than the experience (or at least as much!). And when one general proves unbeatable through five rounds-- and not just unbeatable but unapproachable, taking on contender after contender on the top table and earning maximum-points victories--'who won the most' will still determine the GT's Overall champion. Congratulations to Marc Parker and his Ork horde: he has proved what many hobbyists already suspected--that with a terrific new Ork codex and a great starter force provided by 'Assault On Black Reach,' the orks are going to force players who consider themselves GT contenders to build something more flexible than the pure 'MEQ Killer'* armies which have predominated for some time. That is a good thing for the hobby.

A GT is not for every hobbyist...but every hobbyist should try at least one, someday. They dwarf the biggest Rogue Trader Tournament experiences, and as good as some of the Independent 'GT' equvalents are on the circuit (and some, like the Lone Wolf and Alamo GTs, the Adepticon and Quake City weekends, and especially the Astronomi-con circuit, are very, very good indeed)--there is something about an official GW-run GT that is unique. Its scope, elaborateness and sense of hobby spectacle are something every hobbyist should eventually try, and many will come to love.

Especially in Vegas.

*--'MEQ Killer:' An army list designed for competitive play which maximizes the unit and weapons choices available for defeating a particular kind of opponent--a space marine army, characterized by high armour saves and Toughness, but compensatorily low model-count, often called a 'Marine EQuivalent' because it can include Chaos Space Marines, Necrons and outre variants from other codices, as well. Extremely good at eliminating such army types, many variants of this construct are woefully inequipped to deal with high model-count armies, often called 'Hordes.' +++

Background Music Comes Forefront

Every year, the Dallas, Texas-area Metropolitan Wind Symphony fills the sonorous Morten H Meyerson Symphony Center with movie music. If you are a fan of genre films, including television, their annual film music concert takes on special significance--not just because some of the most memorable and enduring film scoring has been done for science fiction and fantasy cinema, but because the Metropolitan Winds, and their conductor, Randal Bass, enjoy a special relationship with the pre-eminent practitioner of the art, John Williams.

Full disclosure: I am a film music geek. I use the term affectionately--but specifically: 'geeks' are most readily identifiable by their devotion to even the most absolutely minute of details about their fixations, and while I am not exclusively a film music geek (this is, after all, a miniatures wargaming-centric blog, I've already written about GIJoe conventions, and getting me started on comic books is downright dangerous, as I am certain will become evident in time, just for starters)--I am *devotedly* a film music geek. Mess with the objects of my affection at your peril. I warn about this in advance because it is necessary to understand why there were parts of the Winds' concert that I enjoyed rapturously, and parts that inevitably disturbed me...and so that readers will know that *they* might well feel precisely the opposite about both things, depending on whether they, too, are subject to taking their film music overly seriously :)

John Williams is an illustrative place to start. For many people, John Williams is synonymous with film scoring. He has the Oscars, blockbuster motion pictures and endless string of memorable themes to prove it. For many--arguably, most--people interested in a film music concert, pulling more than half your programming from Maestro Williams' repertoire would be perfectly logical and satisfying.

Find a film music geek and you will be hard-pressed not to find John Williams' influence on that love in evidence--and I am absolutely such a specimen: much as the household I grew up in was filled with classical, sacred and orchestral music from the time of my first memories, everything crystallized for me in 1977, with the double-album release of John Williams' score for "Star Wars." I love his entire ouvre, from the most well-known Raiders and Imperial Marches to the least-heard choral Glorias. But find a film music geek--this one included--and you will also likely find other personal favorite composers whose work has, over time, come to speak as personally as Williams'--and it inevitably chafes to hear lesser compositions from the Williams canon given live performances when geniuses like Erich Wolfgang Korngold or Jerry Goldsmith rate only a single work each. So we get grumpy over programming--and that probably won't bother most concertgoers at all.

Conversely--if they are going to tackle John Williams, it is nice to see an organization like the Winds do significant compositions beyond just the staples. At this year's concert, the Winds climaxed the first act with a dizzying medley of his two "Lost in Space" television themes (bad as that show became, it was scored from beginning to end by masters, and listening to the complex, explosive main titles Williams composed in light of what music scoring for television has become makes one mourn for the state of the art); then in the concert's second half, delivered the terrific-but-almost-never-heard-because-it-is-so-darkly-named "March of the Slave Children" from the second Indiana Jones film, "Temple of Doom," and beautifully executed both the mournful, Americana-midwest-defining "Leaving Home" from Williams' 1978 masterpiece "Superman" and a really-nicely arranged suite of Krypton/Fortress of Solitude music from the same film. Film geeks know every bar of this music, and positively revel in hearing it given a rare live performance...but more voices around me than one, after the completion of the "Superman" selections, bemoaned the lack of its signature theme, instead.

For the Winds, one person's 'lesser composition' is another's rarely-performed gem. Catch-22 :).

End of the day, the Metropolitan Winds obviously enjoy a great relationship with the composer, something their listeners are the ultimate beneficiaries of. Much as I might have wanted more Goldsmith or Korngold (or Elfman or Bernstein or Barry or...), I cannot fault them their programming choice.

(though I do have this quibble with their selection sequence: heavily advertising the concert as geared toward such music, it would reward those most eager to hear it not to hold all of it until the second act: my youngest hums the Raiders March as the personal soundtrack to his life these days, and had grown frankly frustrated with the programming of unfamiliar music he had to sit through until nearly concert's end to properly enjoy "Raiders" when it was finally played...whereas he might well have found interest in the exposure to some of that music had it followed hard on a early performance of a selection or two he'd come wanting to hear...)

Highly regarded movie critic Gary Cogill hosted the concert, as he has done for some years, providing running commentary between selections. Here again I absent myself from fairly commenting on the value of such a thing, because I'm such a purist about it: I want music, not talking, and if there must be talking I want it ontopic rather than working toward comic effect and I want it dead-on accurate instead of close-enough...and I recognize that's an intensity of experience most people do not share. I have been lucky enough to deal with Mr. Cogill a time or two personally and have found him as cordial 'off-stage' as on, and his enthusiasm for the Winds' music never flagged. I could do without spoofing a composer's name for a cheap laugh (there is no 'von' in Korngold)...but in fairness, the fact that bothered me probably says far more negative about me than it does him, really :).

Ultimately, genuine geek or casual listener, what counts is the performance. The Metropolitan Winds is a 501C charitable organization, and an all-volunteer orchestra, which performs a calendar of a half-dozen or so concerts annually; that is a big reason ticket prices to their film music concerts are so family-friendly (admission this year was twenty dollars for adults, half that for children, an extraordinary value for an evening at a venue like the Meyerson). The only thing 'amateur' about their performances is the fact the participant musicians do not do it for pay. The Meyerson is such an acoustically-glorious facility that it would be difficult for any outfit not to sound its best there; and the Winds' reading of their various concert pieces was extraordinarily bright and rich, with a particularly deep and resonant colour in their lower brass (the bass trombones were most notably 'on' that evening, and the Winds' supporting percussion were exceptional, especially handling all the special effects in a Goldsmith 'Wind and the Lion' suite). There were sections which were stronger than others, of course, and the truth that film music can be complex and difficult occasionally tested musicians to their limits. One does not go to hear Goldsmith or, indeed, Williams and not expect to hear horns and tuba and oboe taxed...but the Winds performers in each of these areas answered the composers' considerable challenges. The sound was pleasing throughout, and powerful when asked by Conductor Bass. If it is criticism to say that the only real negative I left the concert with was a desire to have heard the symphony perform *more* music (see 'film music geek' above), I suspect that is a criticism the fine talents of the Metropolitan Winds can live with :).

The Metropolitan Wind Symphony's 2008-2009 concert calendar can be found at http://www.metropolitanwinds.org and their signature concert of movie music at the Meyerson is already scheduled for June 28, 2009. Those of us who live our lives with music in our heads, whether it be while pushing model armies across tables in our own theater-in-miniature, or simply because we don't know how else to pass the minutes of the day, are encouraged to be there for it.

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GI Joe was there...and so were we!

I loaded my two sons into the family all-terrain-transport (read: minivan) for Frisco, Texas--and the final day of JoeCon, the 2008 National GIJoe Collector's Convention.

The hobby of GIJoe collecting subdivides along very specific lines: the primary arbiter is one's preference for 12" 'classic' figures versus 3 3/4" 'star wars era' figures (there is also a new 'inbetween' Sigma scale, where the figures are about 8" tall, but that line doesn't yet have a noticeable fan/collector base). The 3 3/4" scale figures were just starting to dominate collecting when the lady wife and I went to the 1998 Convention on a nostalgic whim (and because it was in San Antonio, and there is never a bad excuse to visit San Antonio, and the Alamo); ten years later (and with a big-budget Hollywood movie coming out in 2009 based entirely on the 3 3/4" mythos), I found the 2008 con heavily geared toward the smaller line. Though that scale of figure and all of its attendant Cobra/Dreadnok/'Yo Joe!' mythos postdated my childhood, it had an advantage for my boys, and younger enthusiasts in general: the smaller scale figures and accessories are sufficiently inexpensive that a *lot* of them were given away as door and event prizes (kudos Hasbro and RadioDisney!), so both boys came home with such figures of their own.

I do not consider myself a collector. While I probably have enough action figures to qualify, most were bought for who or what they represented (I have Joes of many figures of historical interest, from Teddy Roosevelt to Ulysses S. Grant to George Patton, for example, and commemoratives of Tuskegee Airmen and NASA events as well as the Sea Wolf-class submarine launch) rather than specifically because they were Joes; moreover, I don't know nearly enough about the hobby. 12" Joes *were* the toy of choice in my youth, however...and I belong to a 'subera' within the 12" classic collector base, the Adventure Team, that didn't get much love a decade ago--but seems to be flourishing now, even dominating the (admittedly diminished) 12" market at the convention. This year's 'convention exclusive' figure pack was a 12" Adventure Team set, the 'Search for the Sasquatch,' which we had to have (and I can say 'we' legitimately, because the boys and I took it out of its packaging and set it up for play as soon as we got home)...and I noticed several such exclusives from recent conventions, including deep sea and polar bear themed sets, had decided 'AT' qualities about them, as well. I suspect the traditionalist Joe collector, whose interests are 12" scale and authentic military reproduction equipment, probably despairs of seeing the smaller scale overtake the hobby generally, and the more lightly-regarded Adventure Team era dominating classic scale--but it was a quite pleasant blast of nostalgia, for me: memories of my (admittedly hard-haired and hard-handed classic) Joe leading my brothers' and neighbor's life-like-haired and kung-fu-gripped Joes on day-long adventures through the cattle pastures and watering ponds of my rural youth (and later across the artificial dirt mountains of construction sites, as it became less rural) with all the great Adventure Team equipment of the era--led by the greatest classic toy I ever owned, the ATII Mobile Support Vehicle (thanks Mom and Dad :)--flooded back to me, as I walked the aisles with my own sons.

Any confluence of subcultures always fascinates me, at events like this: though I did not encounter the local 40K hobbyist who has built a small space marine force fully converted to represent the GIJoe villains Cobra, as I half-expected, one of the first people I bumped into in the hall was Mike Y'Barbo, former Warhammer 40,000 Grand Tournament Winner and a regular opponent of mine in the early tournament days of 40K third edition, toting a bunch of Cobra figures and models out to the parking garage (Mike, a Chaos and Dark Eldar player, and first innovator of what became a GT-dominating army theme for a time, the 'all dark lance all the time' mobile DE force, obviously has a villainous streak in him somewhere). Most pleasant surprise, however, was discovering artist Dave Dorman was a convention guest: Dave is one of my favorite talents, and among his many beautiful licensed paintings for various superhero, Star Wars and other GIJoe products, Dave also did the gorgeous box art for the Sasquatch con exclusive and con Tshirt, which he was happy to sign (you probably know Dave's genre art from somewhere, as his luminous style is very distinctive: Check him out at http://www.davedorman.com or his original science fiction work at http://www.wastedlands.com.

Kudos to longtime organizer Brian Savage and all of his con crew (check out the sponsoring GI Joe Collectors Club at http://www.GIJoeClub.com for subscriptions to the club newsletter/magazine, which also provides access to exclusive premiums like the Sasquatch set and first word, once it becomes available, about the 2009 JoeCon). I was particularly impressed with how much effort was made to insure kids--like the two I brought in tow--got fully caught up in the excitement: at noon, two score 3 3/4" Joes with functioning parachutes were dropped from a remote-controlled helicopter for the kids to chase, there was a 'GIJoe Boot Camp' where kids could earn merit badges for various thematic tasks like sharpshooting (with water guns), knot-tying, and team-boot-polishing; and a portable rock wall was set up in the parking lot (which my five-year-old at least attempted, and my nine-year-old triumphantly conquered). Inside, there was a 'play pit' with a handsome variety of vehicles, figures and clothing/equipment from all eras for kids to get hands-on with, and an obstacle course with 12" scale remote-controlled Stuart tanks that my sons could have stayed and played with for hours. Uniformed scouts (and, I believe, active-duty military personnel) were also welcomed to the event with free admission. All in all, a first-rate effort to make a collector's event, an adult-oriented con by definition, into something thoroughly family-friendly.

The 2000s are a different era to grow up in than the 1970s were. There are many, many more diversions in terms of toys alone to occupy a boy's interest, to say nothing of electronic games, ownable and rentable movies and hundreds of television channels (instead of five). And there aren't many places where a handful of boys can run off for hours unsupervised and turn an empty dog house into Adventure Team HQ, complete with tanks, all-terrain vehicles, helicopters and jet-packs parked outside to soar off in ever direction in, with only your kitted-out 12" Joe and your imagination to define your day. My boys have a couple of 12" Joes--and now some 3 3/4"s, courtesy of the con, as well--and when they choose to unpack them to play with, a great time is had...but in their 'toy hierarchy,' I don't suspect GIJoe will ever have the kind of supremacy for them he had for me, at the same age. I didn't have Star Wars figures and MegaBloks Dragons and Heroclix superheroes and, for my boys probably most paramount, Warhammer 40K to compete for my attentions. But it is nice that 'America's Moveable Fighting Man' (and his international co-conspirator, Action Man, who was also much in evidence at the con) is still out there, when he *is* called upon. It is nice that there is an event like the annual JoeCon which celebrates so enduring and positive a bit of subculture. And it is especially nice that they do it so well.

I re-joined the Club, before I left the convention. I look forward to receiving the newsletter again, especially as next year's movie ramps up. And if a JoeCon another year happens to be close, or happens to coincide with a family-vacation-worthy destination, I will look forward to going back. And I can guarantee I won't be the only one in this household now eager to return.
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