Prefacing this with the acknowledged opinion that V5 Wound Allocation is stupid, counter intuitive, unnecessarily time-wasting and fiddly, and a change made almost certainly only so that it was something different from the system put in place by the previous Studio regime--we are nevertheless stuck with it. I understand players who simply choose to disregard it and assess casualties the old way, and frankly I tend to do so most of the time, too...but being less than diligent about enforcing proper V5 Wound Allocation has created multiple ways of playing this locally, several of which conflict--with fairly dramatic consequences. With Astronomi-Con only two months out, I have undertaken to get this right.
There seem to be two ways of interpreting the rule (and in fairness to the local gaming scene, in sorting through the forums to get the consensus correct answer on this, this is a common problem everywhere):
- You split your targeted unit into as many different (by gear, stats, whatever) types as necessary and assess each Wound, one to a model at a time, *per type*.
- You split your targeted unit into as many different (by gear, stats, whatever) types as necessary but assess each Wound one per model, only moving to specialist types when the basic type models have all received a wound.
As it happens, 2) *is* correct. The rules specify that players must allocate one wound to each model in the target unit before a second can be allocated to the same model. They also specify that models with any differences in profile, etc, must be set out by type...but *do not* specify that this must be done first. Reading the Rules As Published, this latter requirement of setting out affected models in a target unit by type is *only* necessary if the number of wounds requiring saves exceeds the number of basic-type models in the unit, or if (for whatever reason) the owning player wished to allocate wounds to a type other than a basic model. Which would mean, for our example, 2) above is correct Wound Allocation. For an average ten marine tactical squad, six wounds could typically be taken before the owning player has to start dividing into types; for larger squads (orks being an excellent example), many, many basic type models can take an inflicted wound before needing to begin dividing into types, for Wound Allotment.
Your specialized models with better statlines or equipment, in other words, *do not* need to begin being assigned to make saves until the number of wounds inflicted on their unit exceeds the number of basic type models able to take those hits.
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